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Sci-Fi Coop Structure for Video Game in Development

This is a "chicken" coop I modeled and textured for a video game currently in development. Modeled in Blender. Textures made in Substance Painter. Game is being developed in the Godot Engine.

Model with Textures

Wireframe. Aim was to keep the polycount low to improve performance in the game.

Screenshot from the Coop, in-game.

Screenshot from the Coop, in-game.

Devlog that covers the progress of the game so far.