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Rig, Character, and Animation: Video Game Player Character

This is a WIP base model for the male version of the player character in the solo video game project that I'm currently developing.
Modeled in Blender. Custom rig also made in Blender. Textures made in Blender and Substance Painter.

The game is a sci-fi adventure game and farming simulator. Current working title is "Techno Harvest". The art style for the game is inspired by Moebius. You can find out more about the game in the devlog linked in this post.

Character Customization/Equipment system. WIP

Here's some animations I made for the player (actually I made everything you see here)

Here's the devlog showcasing everything accomplished in the game as of September 2024. (The video shows an older version of the player character)