This is a breakdown level for the video game indie project I'm developing. Current working title is, "Gardens of Thalumind". This level is still a work in progress.
Sped up in-game time to show the level at different times of day. Demonstrates the change in lighting color and its effects on the fog and the window/glass shader reacting to the lighting as well.
This is just a run through of the level in-game.
The fog effect is accomplished with a mix of fog billboard particles with proximity fade, layered on top of a volumetric fog volume to darken it.
Procedural tech detail material with adjustable parameters - used to detail nearly every asset in this environment
Layering of several materials was used to achieve the stylized look of each asset