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Realtime Exterior Environments & Level Design

WIP environments for my personal video game project. The terrain is main sculpted using the Terrain3D addon for Godot, with some specifically modeled assets to for more detail.

All of the structures and props are modeled and designed by me, except for a few of the plants being modified from an asset pack.

All of the texturing was done by me using Adobe Substance Designer and Painter. Most of the terrain assets and trees are using custom triplanar shaders.

Environment prop assets used in these scenes

Environment prop assets used in these scenes

The pit mega-structure with hydro-turbine model

The pit mega-structure with hydro-turbine model

Macro terrain props using triplanar shader with custom textures

Macro terrain props using triplanar shader with custom textures

Smaller rock props using triplanar shader with custom textures.

Smaller rock props using triplanar shader with custom textures.

Tree assets made in blender. Custom triplanar shader is used for the trunk material. Custom wind/sway shader is used for the leaves.

Tree assets made in blender. Custom triplanar shader is used for the trunk material. Custom wind/sway shader is used for the leaves.

Plant Assets used in these scenes

Plant Assets used in these scenes