WIP environments for my personal video game project. The terrain is main sculpted using the Terrain3D addon for Godot, with some specifically modeled assets to for more detail.
All of the structures and props are modeled and designed by me, except for a few of the plants being modified from an asset pack.
All of the texturing was done by me using Adobe Substance Designer and Painter. Most of the terrain assets and trees are using custom triplanar shaders.