Website powered by

'Cave Shop' - Real-time Interior Level Design

The interior of a hidden cave shop for an indie video game project I'm currently developing. All the models made in Blender. All the materials and textures made/painted in Adobe Substance Designer/Painter. Level assembled in Godot Engine.

In-game footage of the shop in action. Currently a WIP with a placeholder NPC.

overhead of the level in the Godot editor.

overhead of the level in the Godot editor.